Yoroll AI
Yoroll AI is a start-up AI generation platform for creating, editing and posting AI-Gen interactive film games.

Internship at Yoroll
I've been interning as interaction& system designer in Yoroll AI since March, 2026. In this job, I mainly worked on exploring the AI generation pipeline, creating content for our first party games and design tools for content creators to use.
Working with AI
Working with AI sounds almost effortless: storyboarding a sequence, designing characters, and generating content all seem like natural extensions of the creative process. Before gaining hands-on experience, I assumed these steps would flow seamlessly. However, once I began working with Seedance 2, I quickly realized that achieving reliable results depends heavily on well-crafted prompts and a clear understanding of the production pipeline.
With a limited computational budget for each frame, scenes containing multiple subjects require highly precise prompts to keep the model focused on the intended characters and actions. Dynamic camera movements can also introduce distortion because of the significant visual changes between frames, so I learned to generate footage at a higher frame rate and refine it during post-production. AI models also struggle to interpret spatial directions such as left and right consistently. When arranging relationships between characters, I therefore needed to establish their positions through storyboard images before generating the final sequence. These practical techniques—and the production logic behind them—were among the most valuable things I learned during my internship at Yoroll.
Vibe Coding
During my internship, I also learned to use Cursor as part of a vibe-coding workflow. I was tasked with building a gameplay prototype, which I am unable to share due to confidentiality. Through this process, I began to recognize how rapidly the role of creators is changing: as implementation becomes increasingly accessible, having a clear vision for the final product—and the ability to critically test, evaluate, and refine your own work—has become more important than knowing every technical detail behind its execution.
Design for Content Creators
Beyond developing first-party games, we also needed to design tools for external creators. While production teams can rely on standardized spreadsheets, documentation, and project-management systems to coordinate their work, individual creators often lack the same structure and support. Designing for them means reducing the friction of getting started and helping them produce the content they envision as efficiently as possible. This requires us to look beyond the features themselves and understand the creator’s broader workflow: the environment they work in, the tools they already use, and the obstacles they encounter throughout the production process.



